This past quarter, several of the industry leaders reported poor results, which were partly attributed to the weak economic environment but primarily ascribed to company or industry-specific issues like weak superstar appeal. Although the companies seemed to "blame" industry talent for some of the shortfalls, investors wonder whether the talent level would have hurt sales as much if the economic climate was stronger. In other words, in a stronger economywould customers be as picky about spending money on entertainment as they seemed to be in the second quarter? LYVa producer of music concerts worldwide, reported a Q2 loss of 20 cents per share, a significant disparity from the 2 cents per share that analysts expected.
WWEincorporated on July 28,is an integrated media and entertainment company. The Company is engaged in the production and distribution of content through various channels, including its WWE Network, television rights agreements, pay-per-view event programming, live events, feature films, licensing of various WWE themed products, and the sale of consumer products featuring its brands.
Its subscription-based network is available in various international markets, including the United Kingdom, Canada, the Middle East and Ireland.
Subscribers can access its WWE's live pay-per-view events, original programming and over 7, hours of its video-on-demand library. Its monthly marquis pay-per-view events include WrestleMania, and the access to original content and live specials.
Television The Company's Television segment consists of television rights fees and advertising. As of December 31,the Company produced five hours of original weekly domestic television programming, which include RAW and SmackDown.
It also produces reality shows and other programming. Its television programming is distributed domestically and internationally.
RAW is a three-hour live primetime program. Home Entertainment The Company's Home Entertainment segment consists of sales of WWE produced content through home entertainment platforms, including digital versatile disc DVDBlu-Ray, and subscription and transactional on-demand outlets.
Its content distributed through home entertainment channels includes themed compilations from the Company's archives, as well as releases of the Company's pay-per-view events.
WWE's home entertainment titles are sold through retailers, such as Wal-Mart and Best Buy, and through digital outlets, such as iTunes, Amazon and others. Outside the United States, third-party licensees distribute its home entertainment releases.
Digital Media The Company's Digital Media segment consists of advertising sales on its Websites and third-party Websites, including YouTube, and sales of various broadband and mobile content. WWE wallpapers, ringtones, voicetones, games and videos are available through its mobile partnerships.
The Company has language-based Websites allowing its users to experience WWE in their native language with a concentration on local events and shows. Live Events The Company's Live Events segment consists of ticket sales and travel packages for live events.
During fiscal year ended December 31,the Company produced live events excluding its NXT developmental division throughout North America and 64 live events excluding NXT internationally.
Licensing The Company's Licensing segment consists of royalties or license fees related to various WWE themed products, such as video games, toys and apparel.
In addition to its own composed music, it licenses music performed by artists. Venue Merchandise The Company's Venue Merchandise segment consists of sales of merchandise at its live events.View detailed financial information, real-time news, videos, quotes and analysis on World Wrestling Entertainment Inc.
(NYSE:WWE). Explore commentary on World Wrestling Entertainment Inc. See what the IHS Markit Score report has to say about World Wrestling Entertainment Inc.
World Wrestling Entertainment Inc NYSE:WWE Business Wire • 4 days ago. World Wrestling Entertainment, Inc. (WWE), incorporated on July 28, , is an integrated media and entertainment company.
The Company's segments are Network, Television, Home Entertainment.
World Wrestling Entertainment, Inc. is an integrated media and entertainment company, principally engaged in the development, production and marketing of television programming, pay-per-view programming and live events, and the licensing and sale of branded consumer products featuring our highly successful World Wrestling Entertainment brand.
World Wrestling Entertainment (NYSE: WWE) also had a difficult Q2. The company reported a 69% drop in net income, and even after adjusting for the timing of the Wrestlemania event, its earnings. WWE is a Stamford, Connecticut-based sports entertainment company primarily focused on professional wrestling.
The promotion was founded in as the Capitol Wrestling Corporation (CWC).  In the company's year history, over twenty different unique championships have been operated and contended for.